![]() ![]() A similar problem is the removal of the Quality and Screen settings menu, because there were many people who were disabling it. If you want these people to prefer your solution you need to understand their requirements and resolve their blockers towards attaining the basics. This is not what they do, and they do not care to learn it. they assume that an architect or an engineer who is not a game developer is able to create a basic thing as a teleportation system, or a material switcher. Such is the case with the VR support of Unity. Assumes that all the people who can see an example can do things, that they are not necessarily able to do. Spoon feeding while detestable, is also crucial in the case of a hard sell. Someone with an imagination and minimum understanding of what a UI is, can extrapolate that since the more complex requirement is fulfilled, the lesser requirement can also be fulfilled. The examples that Unity offers already show a more complex requirement being fulfilled. Some can use their imagination, some don't. It requires imagination and the ability to activate the imagination of others. If you meant to provide this as something we could also use in our projects it needs more love. Under normal conditions this area would be more like a very reflective mirror. The "wet floor" does not really look right. One can also see the shadows not properly formed inside the building while standing outside. I assume this has to do with the shadow distance setup. ![]() You will notice a round shadow on the wall. Hit play, stand in front of the entrance, on the platform, and look back at the wall behind the sphere. Sorry to be nitpicking, but the new scene has some small issues here and there.īeing a sample from one of the world's best game engines, one would expect it to be flawless. The way you have used decals instead of a dirty texture is interesting, because it shows how many decals one can use without getting a performance penalty. I love the new light UI it's going to help a lot of people. Lacks sharpness and material microdetails. I like the new scene although if feels kind of "last gen". ![]() It contains light intensities and color temperatures for common types of lights, as well as exposure values for different lighting conditions. PS: I've also prepared for you a cheat sheet with important lighting and exposure values, in order to light environments in a physically correct way. We hope you will find this new template educational, and we look forward to seeing how you experiment with it. You can read this blog article to learn more about why we made this new template, what’s new, and how it was created. We also encourage you to stream the template from the cloud using Unity’s Furioos cloud platform – you only need a web browser! This template requires mouse and keyboard inputs, and your session time will be limited to 5 minutes. Create a New Project, Select the High Definition Render Pipeline template, and hit the Create button. You can run the HDRP template on your machine by downloading Unity 2020.2 and starting an HDRP project in the Unity Hub. ![]()
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